![]() It is better to leave yourself with three or more dice for a throw than it is to take single scoring dice. For example, if the roller sets aside one die with a 1 and counts 100, and then on the next roll comes up with two 1's, the player cannot count 1000 for three of a kind (he may set aside the additional as two single 1 spots for 200 points). You cannot earn combined points from different rolls. Three pairs is worth 500 points - For example, 1-1-2-2-4-4Īll scores above are based on a single throw of the dice.Six of a kind is worth twice what 5 of a kind is worth - Six 3's are worth 2400 points.Five of a kind is worth twice what 4 of a kind is worth - Five 3's are worth 1,200 points.Four of a kind is worth twice what 3 of a kind is worth - Four 3's are worth 600 points.Three 1's are a special roll and are worth 1,000. For example, Three 3's are worth 300 points. Three of a kind is worth 100 times the number.There are only two numbers that can be worth points on their own:įor other numbers, combinations have to be made. In the event of a tie, the tying players will continue with full rounds until one player has a higher score than the other(s). If there is a tie, each player that tied gets one more turn to accumulate the most points. After that turn, the person with the most points wins. Once one person reaches (or exceeds) 10,000 points, the other players get one more turn. After each player takes their turn, the player with the higher score is the winner of the game. If a player farkles on 3 consecutive turns, the player is penalized 1000 points.Ī game is finished after a player reaches (or exceeds) 10,000 points AND the other players have taken one more turn to see if they can score a total greater than the first player to reach (or exceed) 10,000. If all of the dice are scored, the player can pick them all up and roll all six dice again or end his turn. Play continues until the player either gets no points on a roll (farkles), or the player ends his turn voluntarily and takes the accumulated points for the round. But he must select something that is worth points before he can roll again. The player does not have to select all of the dice that are worth points. If no dice can score, the round is over and the player has “farkled."Īfter accumulating 1,000 points in a single round, points are scored by “setting aside” selected dice and then rolling the remaining dice for additional points. In the beginning rounds, each player must score at least 1,000 points in a round before they can start accumulating points. Each player takes turns rolling the dice. In case of a tie, roll again until a winner is determined.įarkle is played in rounds. The player that rolls the highest die goes first. You need at least two players, but the game can be played with as many players as you wish – the more players the more fun.Įach player rolls one die to determine who goes first. It’s easy to learn, easy to play, easy to score and can be enjoyed by players of all ages. All you need to play is a set of 6 dice and some paper for scoring. | Posted March 4th, 2013 Farkle: Perfect Family Game That's Low Maintenance Happy Camper Blogįarkle is an ages-old dice game that has many other names, like Greed, 10,000, Hot Dice, Squelch, Zilch, or Zonk.
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